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GUI
yes no dialog
rvalue = c4d.gui.QuestionDialog("Hello")
input dialog
name = c4d.gui.InputDialog("input:")
alert
c4d.gui.MessageDialog("This document has not been previously saved, please save it now.")
File Explorer (load)
이건 파일탐색기와 함께 파일이름 가져오기
import c4d
fn = c4d.storage.LoadDialog()
doc = c4d.documents.LoadDocument(fn.decode("utf8"))
file_name = c4d.storage.LoadDialog(type=c4d.FILESELECTTYPE_ANYTHING, title='Please input .json file name', flags=c4d.FILESELECT_LOAD, def_path='D:\\')
Get file name using file explorer (save)
이건 파일탐색기를 이용하지만 파일이름을 입력 후 파일이름 가져오기 (밑에코드는 .txt가져오기)
fileName = c4d.storage.SaveDialog(type=c4d.FILESELECTTYPE_ANYTHING, title='Save warning txt: input txt file name', force_suffix='txt', def_path='D:\\', def_file='')
GeDialog example
import c4d
from c4d import gui
#Welcome to the world of Python
GROUP_ID1=1000
TEXTBOX=1001
BUTTON1=1002
BUTTON2=1003
class ExampleDlg(gui.GeDialog):
def CreateLayout(self):
#creat the layout of the dialog
self.GroupBegin(GROUP_ID1, c4d.BFH_SCALEFIT, 3, 1)
self.AddEditText(TEXTBOX, c4d.BFH_SCALEFIT)
self.AddButton(BUTTON1, c4d.BFH_SCALE, name="MessadeDialog")
self.AddButton(BUTTON2, c4d.BFH_SCALE, name="Close")
self.GroupEnd()
return True
def InitValues(self):
#initiate the gadgets with values
self.SetString(TEXTBOX, "Hello World!")
return True
def Command(self, id, msg):
#handle user input
if id==BUTTON1:
gui.MessageDialog(self.GetString(TEXTBOX))
elif id==BUTTON2:
self.Close()
return True
dlg = ExampleDlg()
dlg.Open(c4d.DLG_TYPE_MODAL, defaultw=300, defaulth=50)
참고 자료
maxon gui:
developers.maxon.net/docs/Cinema4DPythonSDK/html/modules/c4d.gui/index.html
file explorer:
developers.maxon.net/docs/Cinema4DPythonSDK/html/modules/c4d.storage/index.html#c4d.storage
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